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Futuristic World

THE PORTFOLIO

Welcome! I invite you to explore my site to get a better understanding of my specialties, technique, and professional experience. What you’ll find below is a combination of commissioned work, as well as some personal passion projects of my own. Enjoy browsing, and get in touch with any questions.

Click the buttons below to see each project.

Made in cooperation with Josh Dargan, Margot Menendez, and Brandon Spence

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SLOPED

Sloped is a 3D low poly obstacles course game made in Unity 3D. From the moment you press start you are thrust behind the wheel of a automobile barreling down the side of a snowy mountain. Weave between trees, rocks, and logs to keep your speed up as there is a deadly avalanche tailing you. Can you survive the slopes?

Sloped

Sloped

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The Story Behind the Game

Sloped was completed as a Senior Project for my student career at the Digital Worlds Institute at the University of Florida. This game was completed over the course of about three months and it was a long and arduous process. 

If you'd like to hear about it, consider visiting this game's Behance page.

THE MODEL MOUNTAIN

The centerpiece of the snowy low poly aesthetic of Sloped. As someone oriented towards the logic-based side of code, this model carried the visual aesthetic of the game, and I will take every moment I can to gush about the work of Margot Menendez.

Modeled by Margot Menendez

GARDEN THEATER EXPERIENCE

SHOOT SHOOTY

This was a submission to Historically Accurate Game Jam. Made in cooperation with two companions with the usernames, BirdCatNate and BirdCatThatcher.

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So there's this gorilla. You hate him. Shoot your way to the front of his train and end this rivalry once and for all.

 - Tagline for the game on Itch.io

Shoot Shooty, or Shooty Shooty Train Game, was made in 7 days for a game jam. It is an on rails arcade shooter where you travel up a train to defeat you greatest enemy, a gorilla.

I worked on the level design, environment, and visuals for this game. The assets were not made by me.

IN THE DARK

In the Dark was a short survival horror game for the Brackey's 2022.1 Game Jam.

In this game jam, I worked with a team of 5 to create a game in one week. I focused on level and environment design, so below I have screenshots of the layouts I constructed for the player. I did not create the assets. 

Developer views of the level layouts. Brightness and lighting raised for visibility.

MEAT MY BALLS

This game was made for Mini Jam 109 and is completely safe for work.

Despite the crudity of the name, it is only a pun on the meat based setting of the game, which was entirely influenced by our artists enthusiasm for drawing meat characters, ADelightfulGoof is her name, and her work here was amazing.

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Meat My Balls is a game made in 3 days with the mechanics requirement:

Health as a Tool

What you are seeing as the focus is the player character swinging a sword, but that sword is also a health bar, and its length and speed is determined by your your health.

I hope you believe me now when I say that the title does not signify a risky click, but rather a dumb joke based upon the premise of meat-based characters.


The game was also, kind of a blast. 

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